Entering early access soon
Why early access?
Empire of Ember is a multi-faceted game, combining city building, siege combat, a strategic campaign map, unit-level army combat, procedural dungeons, first person combat, destructible environments, and spells with widely varied effects.
A game with this level of detail and complexity provides a wealth of opportunities for us to work with the community to explore interesting design ideas on the way to creating something unique and fresh.
We are also working on adding modding as a feature. Early access is important in order to test the Unity-based modding system and let the game launch with additional content. Modding tentatively includes spells, buildings, units, and even entire levels.
Thanks in advance for your support!
Approximately how long will this game be in Early Access?
We can complete all current features in about three months with an additional three months of balancing and testing. However, it’s important to us to hear from the community and incorporate that feedback into the game. We’d rather take extra time to make sure the whole experience is as fun as possible. Community feedback will help us determine what to prioritize.
How is the full version planned to differ from the Early Access version?
At launch, we plan to make sure all storyline campaign levels are complete and the game design is fun and well-balanced based on community feedback.
From the start we have designed our engine to include modding. It is already possible to tune game variables such as health and damage. We hope to offer more detailed modding, including adding buildings, unit weapons, units, player weapons, and player spells.
As time permits, taking into account community feedback, we may also add explorable locations to the campaign map, making the story-line levels more scripted, and improving graphical quality.
What is the current state of the Early Access version?
Empire of Ember is mostly finished, with all but two of the major levels and all major features complete. The UI is entirely functional and needs only slight touch ups. All illustrations, story, and voice acting are complete. There are enough spells and equipment to last through the game.
Will the game be priced differently during and after Early Access?
We plan to increase the price for the final version of the game to reflect the quality and value at the time of launch, relative to other new releases at that time.
How are you planning on involving the Community in your development process?
We plan to post regular updates to our website and forum. We’ve completed our closed alpha with a private forum, and plan to offer a new forum specifically for our early access users. Our forum has dedicated channels for suggestions, bugs, or general discussion. We’d also love to communicate with the community via Discord.