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Structuring data for large Unity games

In Unity's tutorials and samples data is not separated from code. From Scope and Access Modifiers: public class ScopeAndAccessModifiers : MonoBehaviour { public int alpha = 5; // etc. }…

Placing buildings on uneven terrain

In Empire of Ember we allow the player to build their own cities on uneven terrain. The problem, though to a lesser degree than in the screenshot, is there can…

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