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Structuring data for large Unity games

In Unity's tutorials and samples data is not separated from code. From Scope and Access Modifiers: public class ScopeAndAccessModifiers : MonoBehaviour { public int alpha = 5; // etc. }…

Optimizing characters in Unity

In Empire of Ember I wanted the player to feel what it would be like to experience a massive seige battle, in a city you designed yourself, in first person,…

Placing buildings on uneven terrain

In Empire of Ember we allow the player to build their own cities on uneven terrain. The problem, though to a lesser degree than in the screenshot, is there can…

Empire of Ember Closed Alpha now available

Please post in the Alpha Signups forum to request access. We will ask you to sign an online NDA. Upon signature, you will be given access to the private forum…